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Kleines Glück, das Brettspiel Haus|Performance of 2021 YAV Incubation Programme's Production

Artist

​AKI LEE

Category

Genre Community tabletop game

Date

2022.01.05-01.06

Venue

Shenzhen Nantou City

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Kleines Glück, das Brettspiel Haus is a small base for research and a community room for people who can stay in after work, after class or overtime.

 

We came here because of what happened, and we did things because of the people: during these three months, we discovered various mysteries of the logistics and processing system in this old city-it was through these efficient interconnected networks that the chess room was able to grow. They are: the hardware shop owner who holds the lists of skilled workers in the old city, Master Zhou who borrowed the cutting board with a bottle of mineral water, Master Wang whose calligraphy is all over the old city (Master Wang writes every weekend in Shuyuan Square, and his handwriting works are hanging in most of the restaurants in the old city, and after helping to write the signboard, Master Wang is looking for our shop every Saturday), the logistics boss who runs the driving school and a large group of 6,000 people in the old city on WeChat, and the children's king who sells local specialties in winter and installs air conditioning in the summer in the old city...

 

Chess room? What cards to play? During this three-month period, we have used the original tabletop game The Game of Collective Suffering as an opportunity to meet many people we would normally have little contact with, and to explore new ways of playing. The chess room catches a lot of curious tourists coming and going when it opens, including the youths living in the old city flats. We also take board games to Miss Qin's alley, under Uncle Kong's house, crouch on the floor of Baode Square, and greet the merchants next door at the intersection by East Street to join...

 

From a chess room to a different kind of community space: the chess room was a mini-research base most of the time, and many of the players who played the game became our research volunteers, while we invited many guests from different professional backgrounds to conduct live table games and co-creation workshops. Gradually, the space, which often opened in the afternoon and stayed open late into the night, became a community stopover, a gossip center and a co-working office. There were more and more people coming to the room, such as young people from the flat who didn't want to go straight home from work, Hao Hao who was working on his kindergarten homework in the chess room, and children who came to watch while waiting for their mothers. Like all chess rooms, there are stories happening in the little things that happen in these everyday spaces.

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